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Min and max dmg explained poe
Min and max dmg explained poe










Enemies have weakness, resistance or immunity against different damage types. Trees or structures can also be used as targets.Īll attacks have a damage type. Even if both targets were players the total damage would be lower. If the attack hits 2 targets then it only deals 66 damage and results in 22.2 damage per target. For example taking 100 damage with 50 armor results in 50 damage taken. Players can take advantage of this mechanic. This also explains why Pickaxes sometimes deal reduced damage when mining. This often causes reduced damage when attacking enemies on a higher ground. Ground also counts as a valid target, even though it can only be destroyed with Pickaxes. However the total damage will be 33.3% higher than when hitting a single target. The damage multiplier can be calculated with Hitting multiple enemies reduces the damage of melee attacks (except for bosses). Most secondary attacks also deal increased or reduced damage (from 0.5x to 3x).Įnemies deal 4% more damage for each additional player within 200 meters of the target. Weapons with an attack chain deal double damage on the third hit. Some secondary attacks cause increased Staggering.ĭuration of the stagger is different for every enemy and depends on the animation speed.

min and max dmg explained poe

Staggering is caused by Physical and Lightning damage. Players can also get staggered but they won't take extra damage. While staggered, the enemy is unable to act and takes double damage. Staggering is caused either by enough Staggering or by successfully parrying an attack. The damage multiplier is shown on the weapon tooltip (from 2x to 10x).īackstabbing an enemy gives it a backstab immunity for 5 minutes. This causes the last 25 levels to increase average damage by 0.75% per level.Īt level 100, the average damage equals 92.5% of the listed damage value.īackstab bonus is applied when attacking unaware enemies.

min and max dmg explained poe

The skill factor caps at 1.0 so the maximum damage doesn't increase after level 75. Each skill level increases average damage by 1.5%. This is determined by the minimum and maximum value of the related skill factor multiplied with the listed damage.įor players, the skill factor is increased by skill levels. On the weapon tooltip a damage range is shown in yellow parentheses. This applies when ammo has two types of damage as well. In these cases damage is calculated for each damage type separately and then added together. Some weapons have two types of damage (such as the knife which has both piercing and slashing damage types). Damage from bows is calculated from the sum of listed bow and ammo damage. On the weapon tooltip the orange number shows the listed damage (before the yellow parentheses). Damage is calculated with the following formula:












Min and max dmg explained poe